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- Bethesda creation kit desktop ico how to#
- Bethesda creation kit desktop ico mod#
- Bethesda creation kit desktop ico mods#
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Leveled Item: contains leveled items, these items cannot be placed in the render window.Ingredient: contains all plant ingredients, not plants, but the bits of plants players can harvest.Constructible Object: contains all recipes for creatable items such as armors, weapons, foods, etc.Book: contains all books, notes, and scrolls.Armor: contains all the various armor addons for the game, addons are subordinate to base armors.Armor: contains all the various armors for the game.Ammo: contains all the various arrows that can be placed for collection by players, as well as darts and ballista bolts.You see a number of branches under the Items category, so let's take a minute to explore what these categories contain. Time to return to the Object Window, only this time we're not going to search for items under World Objects, we want to look at the Items category just click the + sign next to items to expand the tree. Tap the M key to turn off Marker view so we can work with a table closely.Ĭlick on one of the tables in the render window, tap Y to swing alongside it, and then rotate your camera a bit so you have a good view of the table. In Lesson #1 we added chairs to our tables and chair markers can make the scene a little difficult to navigate. We're going to start adding to our interior design by creating a table setting on one of our tables. Click on it once and tap Y to swing your camera in alongside your interior, then zoom in with your mouse wheel until you are close enough to work, and tap A to turn on your work light. When the cell loads you'll see your house interior floating in that now familiar gray void.
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Once the CK has loaded your mod, let's find our interior cell in the cell view window and load it in the render window by double clicking on it in the list if you were paying attention to our naming conventions in Lesson #1, you'll find it near the top of the list. Smarty Says: If you check your mod, but forget to set the Active file, the CK will remind you so always pay attention to the messages the CK gives you, it can save you headaches later and be useful for troubleshooting.
Bethesda creation kit desktop ico mods#
Otherwise, the CK will save your new changes as a second mod! We don't want to create a bunch of half mods that need one another to play, that would be a real headache so make sure you set your file as the active file when you load it up each time. By making it the active file, the CK knows to include any work you do now in that same.
Bethesda creation kit desktop ico mod#
This is an important step when you are returning to work on a mod you've already started. With the tutorial mod highlighted click "Active File" to make it the active file we're going to edit. When you check the box next to Skyrim.esm, you also want to check the box next to our tutorial mod. Go to File>Data, or click the Data folder icon on the main toolbar. Just like before when we started our mod, we're going to load the Skyrim.esm again, only this time, we're going to add a step. We're ready to get back to work on our tutorial interior. If you haven't done so already time to cue up the Creation Kit.
Bethesda creation kit desktop ico how to#
In this lesson we will be learning how to develop an interior using havocked items such as table settings, how to create custom containers, and also the basics of NavMesh pathing. If you haven't done the earlier assignments and are a novice, do take the time to start from the beginning or you will find this lesson confusing. By now you should have completed the Introduction to this course as well as Lesson #1 and by completed that means, you have posted your homework assignments and points have been successfully achieved toward your CK Medal.